Tag Archive | Modelling

Base Mesh WIP: The body

I began modelling the base mesh for my character in Autodesk Maya. Starting from the foot, I began with a polygon cube, and gradually extruded and tweaked the vertices to create the foot and leg. Then I duplicated the leg, and after combining the two objects I extruded them both upwards for the stomach. For the chest area I used circular edge loops to make the breasts round, although I’m not completely happy with them yet. I looked at many reference images of good topology to make sure that everything was correct, although once everything is finished I will make sure to go back and check if there is aything that can be changed to make the overall topology better for when I rig the character.